![]() ![]() More confusingly, though it's a game very clearly made with co-op in mind, it lacks the necessary features to make the two-player experience a convenient one. When attempting to progress through areas he'll run uselessly into walls instead of hitting switches, and when trying to take on a massive boss he'll tailgate Mickey instead of running distraction like he's very obviously supposed to do. What's more, some segments are borderline unplayable with an AI-controlled Oswald. They’re often more meticulous than anything, as the duo run around shutting down machines and fighting uninteresting enemies while trying to find a switch that'll lead you to the next area, which is filled with more machines that need shutting down, and more uninteresting enemies that need defeated. But it doesn't matter how many different options are given the different situations are never all that fun. Each room will present the duo with the ability to take on the challenge in a variety of ways, using stealth, thinner, paint, co-op, or brute force to solve the room's tricks. This leads to occasionally interesting co-op mechanics that have each character using their own tools to complete an objective-a task aided by the fact that the camera has been improved upon. Oswald, on the other hand, carries a machine that can zap foes and activate switches. The two traverse the few remaining armpits of Disney nostalgia, delving into Ventureland, Ostown, and Mean Street as they search desperately for any remaining pockets of Disney history worth investigating.Īsymmetrical co-op play (with another player or computer-controlled AI Oswald) has Mickey armed with his signature paintbrush, and the ability to either add to or destroy the world with paint or thinner respectively. For the follow-up, Power of Two takes on the themes of redemption and friendship, but instead of finding a new niche (or expanding into a latter-day Kingdom Hearts), The Power of Two attempts to occupy the same space as the original, and comes up short on all accounts. The original Epic Mickey told the tale of discovery and exploration, and in the process incorporated a massive amount of little-known Disney lore. It doesn't help that his songs simply aren’t very memorable, either, sounding more like the in-between sections of a musical than the actual score. It's here that the "musical" side of Power of Two begins and ends, and it's a shame that more characters don't also carry a tune, since it's a bit jarring when only the Doctor is rhyming. But larger than his shift to friend from foe is his new tone-this time, he sings his way through his dialogue, proving his "good guy" status by hitting high notes. Even stranger, the natural disaster is followed by the Mad Doctor's return, as well as his sudden (and unexpected) turn towards heroism. By request of Oswald the Lucky Rabbit, Mickey Mouse returns to the Wasteland yet again, and finds the reformed world cracking under the sudden onset of powerful earthquakes. ![]()
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